PM3.6 - Giga Bowser - Subaction - AttackS4S_1
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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10 |
11 |
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13 |
14 |
15 |
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19 |
20 |
21 |
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24 |
25 |
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28 |
29 |
30 |
31 |
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34 |
35 |
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38 |
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48 |
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51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
Stats
IASA: |
52 |
Hitboxes active: |
15-23 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
28 |
50 |
100 |
361 |
Flame |
Burn |
40 |
14 |
12 |
|
0 |
1 |
25 |
50 |
100 |
361 |
Flame |
Burn |
40 |
13 |
11 |
|
Frames:20-23
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
28 |
0 |
50 |
100 |
361 |
Flame |
Burn |
true |
1 |
1 |
40 |
false |
false |
14 |
12 |
|
0 |
1 |
20 |
0 |
50 |
100 |
75 |
Flame |
Burn |
false |
1 |
1 |
30 |
false |
false |
10 |
9 |
|
0 |
2 |
20 |
0 |
50 |
100 |
65 |
Flame |
Burn |
false |
1 |
1 |
30 |
false |
false |
10 |
9 |
|
0 |
3 |
0 |
110 |
0 |
100 |
60 |
Normal |
Unique |
false |
0 |
0 |
0 |
true |
true |
1 |
0 |
|
Scripts
Main
- Armor { armor_type: Unknown(4), tolerance: 40.0 }
- AsyncWait(13.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
- FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 85 }
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 40, bkb: 50, size: 10.2, x_offset: 0.0, y_offset: 7.8, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 40, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 4.1999664, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 30, bkb: 50, size: 16.0, x_offset: 0.0, y_offset: 12.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 30, bkb: 50, size: 13.0, x_offset: 0.0, y_offset: 10.0, z_offset: 33.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(0.0), trajectory: 60, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 14.5, x_offset: 0.0, y_offset: 10.0, z_offset: 48.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: true, flinchless: true })
- SyncWait(4.0)
- Armor { armor_type: None, tolerance: 0.0 }
- RemoveFlashEffect
- DeleteAllHitBoxes
- AsyncWait(51.0)
- AllowInterrupts
GFX
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 77, bone: 0, x_offset: 60.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 24, bone: 54, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffectStop(105)
- SoundEffect1(6731)
- SyncWait(13.0)
- SoundEffect1(167)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(6699)
- SoundEffect1(114)
- SyncWait(4.0)
- SoundEffect1(78)
- SoundEffect1(78)
- SoundEffect1(78)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(114)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 19, unk2: 0 }
- ScreenShake { magnitude: 2 }